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[Phaser] [WIP] Chromatoids: Remix


codevinsky
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I created a game many years ago in flixel called Chromatoids. It was more of a "can I do this?" project as opposed to "let's really make this thing happen."

 

I've been trying to bust out a full game in Phaser recently, and I decided to revisit my original idea.

 

I've pretty much got the original game implemented again, but I need some help making my game more.... game-y.

 

http://chromatoids.herokuapp.com

 

WASD to move. Cursors to fire.

 

Color kills color.

 

My questions:

What kind of enemies should I add?

Should I add power-ups? (And if so, what would be good?)

Should I add boss battles? (And if so, how often? and what should they do?)

Should I add achievements? And how do I go about tracking them properly?

General feedback is welcome.

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Have always liked this game. But my issue has always been forgetting which side fires which colour. I appreciate that is part of the challenge, but it's not a fun part for me. It's just a frustration trigger :) Especially as the blocks are moving so fast that the real challenge is just trying to hit them anyway.

 

I'd love to see the 4 colours drawn onto the player on each face, so I know right away which direction to move. That leaves it down to the skill of shooting rather than a memory test too.

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