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how to scale game to fit browser window in Phaser 2.x ?


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Have you looked at ScaleManager? It is accessed through the game's scale object.


This thread also covers different ways people are using it.

game.stage.scaleMode = Phaser.StageScaleMode.SHOW_ALL;game.stage.scale.setShowAll();game.stage.scale.refresh();

There is also an alternative, although not recommended, way of using CSS to force the browser to use its full, available dimensions.

canvas {    position: absolute;    top: 0px;    left: 0px;    width: 100%;    height: 100%;}
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