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Texture loading for json model fails. Why?


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May you help me to find out why material don't apply to loaded from json mesh?

http://websaints.net/model/index2.html — loading model with THREE.MeshNormalMaterial() material — ок. 

http://websaints.net/model/index.html — trying to load with texture — not ok.

  • I create model with makehuman.org,
  • save model as obj
  • then convert obj to json with help of grunt-three-obj
  • loading it with THREE.JSONLoader

I think I do everything right … but somewhere I am wrong and get err:

Uncaught TypeError: Cannot set property 'needsUpdate' of undefined




var angle = .05,scene = new THREE.Scene(),camera = new THREE.PerspectiveCamera(63, 4/3, 0.1, 1000),renderer = new THREE.WebGLRenderer({canvas: document.getElementById("screen"),antialias: true}),json_loader = new THREE.JSONLoader(),model = nulljson_loader.load('http://websaints.net/model/json/human.js', modelLoaded, 'http://websaints.net/model/json/');renderer.setSize(600, 400);camera.position.x = 0;camera.position.y = 0;camera.position.z = -10;function render() {if(model!=null){model.rotation.y+=.05;}requestAnimationFrame(render);renderer.render(scene, camera);}render();function modelLoaded(geometry, materials){model = new THREE.Mesh(geometry, new THREE.MeshNormalMaterial());model.position.z = 10;model.position.y = -8;scene.add(model);camera.lookAt({x:0,y:0,z:0});}

With all best regards. Anton.

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