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Scaling tilemap, camera not working


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Hello to everyone. I was working on a small map that i scale to make the player feels that its a big (and pixelated) world while its just a small and simple tilemap.

While doing this i've noticed that the camera its not working quite well. I have prepared a demo using one of the examples from http://examples.phaser.io

Demo using mario


pd: i think this is a bug, so i report it here https://github.com/photonstorm/phaser/issues/735

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