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p2 sprites stop colliding when collideworldbounds=false


temporalix
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It just seems weird to me that you can have collisions between sprites in a group when there is a boundary but as soon as you remove that boundary they stop colliding with each other. why not make them not collide from the start so that whether there is a boundary or not, you know sprites wont collide.

 

the way i solved this was to make the sprite collision group collide with itself.

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