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Preventing redraws on every frame


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Not directly, but if you're willing to get your hands dirty it would be a trivial thing to add. I would modify Game.update so that the render block at the bottom looked like this:

        if (this.renderType != Phaser.HEADLESS && this.dirty)        {            this.renderer.render(this.stage);            this.plugins.render();            this.state.render();            this.plugins.postRender();            this.dirty = false;        }

(also add in the dirty property to Game.js)

Then you'd just set game.dirty = true in your game to force it to render.

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