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HiDPI screen development


mraak
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My game is 550x330 but when looked on HiDPI screens it looks fuzzy. I tried to fix it with a naive approach, and used asset that is 2x of the original, then scaled it down in game to scale.set(.5). Of course that didn't help. So, is the only solution to actually make the whole canvas bigger, in my case 1100x660, and then scale it down on certain screens?

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Well yes and no. I was thinking would just the bigger asset make any difference or do you have to make a bigger canvas altogether. I tried using 2x DPI graphics but if the canvas is small, there's no improvement when resizing it.

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