mraak Posted April 30, 2014 Share Posted April 30, 2014 My game is 550x330 but when looked on HiDPI screens it looks fuzzy. I tried to fix it with a naive approach, and used asset that is 2x of the original, then scaled it down in game to scale.set(.5). Of course that didn't help. So, is the only solution to actually make the whole canvas bigger, in my case 1100x660, and then scale it down on certain screens? Link to comment Share on other sites More sharing options...
plicatibu Posted April 30, 2014 Share Posted April 30, 2014 Read this post and see whether it helps you. Link to comment Share on other sites More sharing options...
mraak Posted May 1, 2014 Author Share Posted May 1, 2014 Well yes and no. I was thinking would just the bigger asset make any difference or do you have to make a bigger canvas altogether. I tried using 2x DPI graphics but if the canvas is small, there's no improvement when resizing it. Link to comment Share on other sites More sharing options...
plicatibu Posted May 1, 2014 Share Posted May 1, 2014 I think the original poster of the link I provided you may help you solve this question. Link to comment Share on other sites More sharing options...
Recommended Posts