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Brain Fart, Multiple frames from the same Image


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Ok so like 12 koopas on screen each is the same image but a different frame.


I do 

koopa001.texture = new PIXI.Texture.fromImage('koopa.png');koopa001.texture.setFrame(new PIXI.Rectangle(0,0,32,32));

then i do

koopa002.texture = new PIXI.Texture.fromImage('koopa.png');koopa002.texture.setFrame(new PIXI.Rectangle(32,0,32,32));

the problem is that koopa001.texture === koopa002.texture and when i set koopa002.texture's frame it changes koopa001.texture's frame


I need 2 seperate textures from the same image.....

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Correct, because they are cached. You are looking to reuse the same base texture, with different frames. You are looking for this:

koopa001.texture = new PIXI.Texture(PIXI.BaseTexture.fromImage('koopa.png'));
Note that the .fromImage methods are not constructors, so you do not use the "new" keyword with them.
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