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Short way to removeAll() from state before switch?


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Hey guys,


I'm having some issues switching between states.

In the first run it all works fine, but then when I come back to a state I've already been at, like MainMenu, the design is all messed up.


I think it is because not all sprites and stuff are removed when I switch states, that's why I added a this.world.removeAll() in my shutdown function.

However that doesn't seem to do anything.


Is there another short way to delete everything (except cache) from a state before switching to another state, or does it have to be done manually?


I've attached 2 images, one of my MainMenu first time, and one of the MainMenu when I switch back to it (after the Game).


Excuse me if it is a silly question, I've just recently started using states..






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