binyan Posted June 4, 2014 Share Posted June 4, 2014 This code: this.mesh.setVerticesData(BABYLON.VertexBuffer.PositionKind, positions, true); this.mesh.setVerticesData(BABYLON.VertexBuffer.NormalKind, normals, true); this.mesh.setVerticesData(BABYLON.VertexBuffer.UVKind, uvs, true); this.mesh.setIndices(indices); Does work with Internet Explorer, and doesn't work with Chrome. When I say doesn't work I mean the mesh doesn't appear in the scene.It happened when I updated to the latest beta version. In previous version I worked with (where the setVerticesData had the signature (number, string, boolean) instead of (string, number, boolean) ) it worked just well in both browsers. Quote Link to comment Share on other sites More sharing options...
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