kadv Posted June 16, 2013 Share Posted June 16, 2013 Hello, I am trying to understand the Sprite.anchor property. Is it essentially where a touch/mouse point will be anchored relative to the sprite's bounds? Any other implications of changing anchor points? In one case, I was playing with the pixi dragging example, and found that not setting the anchor would cause a mouseup to not register so easily, presumably because the mouse pointer was at the edge of the top-left corner by default. So I was in practically perpetual drag mode . Thanks for your help, and for an awesome, reasonably-sized, and free library. PS. Am pretty new to pixi.js and 2D game dev in general, so pardon the dumb questions, if I did not phrase things right, or used the wrong terms, please correct me. Quote Link to comment Share on other sites More sharing options...
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