binyan Posted July 6, 2014 Share Posted July 6, 2014 I'm using a custom material which is pretty similar to the ground material used in WorldMonger demo.The problem is that I don't get a shadows on it. Well it's not a big surprise, because I'm overriding the _effect property of the base material.The question is how can I get both my effect with a base material effect without copy-pasting the code from base material.I mean how can I get shadows while using additional effects? Quote Link to comment Share on other sites More sharing options...
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