arianrakibul Posted 4 hours ago Share Posted 4 hours ago Random events can create variety, but too much randomness may reduce the importance of player decisions. A simulation could become frustrating if careful planning repeatedly produces outcomes that seem unrelated to previous choices. On the other hand, predictable results might make repeated playthroughs less interesting. I'm helping promote 1 in 8 Billion, a browser-based life simulator featuring different starting circumstances and interactive progression. Explore https://1-in-8-billion.com/ From a developer's perspective, how would you balance randomness with meaningful player agency? Should players be shown probabilities, receive explanations after an event, or discover patterns through repeated play? Quote Link to comment Share on other sites More sharing options...
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