Mat Groves Posted July 11, 2014 Share Posted July 11, 2014 Well hot dog we have a new Pixi.js release! Check out all the new stuff we added! New featuresComplex polys now supported in Pixi in webGL.Nested masking and complex poly masking supported in webGL.quadraticCurveTo added to PIXI.Graphics.bezierCurveTo added to PIXI.Graphics.arcTo added to PIXI.Graphics.arc added to PIXI.Graphics.drawPath added to PIXI.Graphics.roundedRectangle added to PIXI.Graphics.PIXI.Strip and PIXI.Rope added to library along with a new example.addChild / addChildAt functions now return the child.Add scaleMode params to PIXI.FilterTexture and PIXI.RenderTexture.fromFrames and fromImages static helper methods added to PIXI.MovieClip.updateSourceImage added to PIXI.BaseTexture.Added multitouch support.new valid property added to PIXI.Texture.Option to control premultiplied alpha on textures.Pixi logs current version in the console.webp image support.clear function added to PIXI.RenderTexture Bug FixesFix to roundPixels property in PIXI.CanvasRenderer.Fixed interactive bug when mousemove being called on removed objects.Fix bug touch move event handling.Various CocoonJS Fixs.Masks now work when used in PIXI.RenderTextures / cacheAsBitmap and PIXI.Filters.Fixed bug where stroked PIXI.Text sometimes got clipped.Removed the trailing whitespace when wordwrapping a PIXI.Text.Fixed texture loading on IE11.Fixed Data URI loading.Fixed issue so now loader only uses XDomainRequest in IE, if a crossorigin request is needed.Fixed issue where alpha not being respected if cacheAsBitmap is trueFixed PIXI.RendeTexture resize bug.Fixed PIXI.TilingSprite not render children on canvas.Fixes issue where if both mask and filter are applied to one object the object did not render.If the texture is destroyed, it should be removed from PIXI.TextureCache too.PIXI.Graphics blendMode property now works in webGL.Trimmed sprites now behave the same as non trimmed sprites. MiscDoc tweaks / typo corrections.Added Spine license to src.Removed this.local in InteractionData.Shader manager Simplified.Sprite._renderCanvas streamlined and optimized.WebGL drawCalls optimized.More info can be found here: http://www.goodboydigital.com/pixi-js-v1-6-0-in-da-house/ Enjoy Mat benny!, FJGuerrero, Lonan and 1 other 4 Quote Link to comment Share on other sites More sharing options...
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