Vousk-prod. Posted August 5, 2014 Share Posted August 5, 2014 Hi beautiful people, I'm in the process of converting all my SceneLoader.Load to SceneLoader.ImportMesh for a better management with multi scenes, and multi objects files by scene. But I have a little annoying problem: all my scenes are now totally dark... It seems that SceneLoader.ImportMesh. doesn't import lights... (maybe it takes care only of meshes, particles system and skeletons, as its name claims - and onsuccess callback args tends to confirm- ). And since we can now benefit from camera and lights animations with JCPalmer TOB (thanks man !!), does SceneLoader.ImportMesh import those nicely animated cameras ? Of course we can manually add BJS lights with some piece of code at scene init, but this is not what I need, my Blender lamps are precisely positionned, oriented, powered... and the same for the cameras. I checked in the BJS project source code but there is no SceneLoader.ImportLights or ImportCameras... Any idea, advice ? Quote Link to comment Share on other sites More sharing options...
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