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For most programming disciplines, there's a set of programs you write to learn that discipline. Is there such a thing for game dev?


codevinsky
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Classically, in computer science education, you tend to learn cumulatively, where each program you write builds on the principles learned in the previous exercise.


I have classical training in programming, but all the game dev I've done has been self-taught. That being said, I feel I've done quite well with the core concepts, but I feel like maybe I skipped a few steps.


I'd like to start at the bottom again, and follow a project curriculum that would introduce me to concepts or ways of thinking that I'd not considered before. That being said, is there a project curriculum, or list of games that I should write/clone to wrap my head around some of the more abstract ideas or methods that are used in game dev?


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