Jump to content

Realistic Ocean


Recommended Posts

I'd like to share my experience in creating realistic ocean.  This scene below is created using oTakhi Platform (three.js).

The ocean is made of 12 Gerstner travelling waves with dynamic reflection mapping.



I will post a full tutorial video when refraction mapping is complete.  




Elements in this scene include skybox, fog, wave generation in vertex shader, dynamic reflection and static normal mapping in fragment shader, and lens flare.


Comments and critics welcome.  (Drag scene to rotate.)







Link to comment
Share on other sites

  • 4 weeks later...
  • 3 weeks later...

This runs fine on my custom-built desktop which is at least 6 year old.


CPU: Intel Core2Quad Q6600 @2.4GHz with 8192MB Ram (Released on Jan 2007)

GPU: NVIDIA GeForce GT 430 2400MB  (currently sold for $59)



GPUs on most tablets, phones are at least 3 generations behind that of the desktops, 

perhaps that's why games on mobile phones are still mostly 2D sprite based.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Create New...