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set tile's interesting face || one-way jump tiles


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in the new version of the phaser i could. 

here the code for it

important: dont set the collision for these instances of tiles. then it will be buggy

var mapArray = layer1.getTiles(0, 0, game.world.width, game.world.height);var myOneWayJumpTile = 2; for (var i = 0; i < mapArray.length; i++) {     if ( mapArray[i].index == myOneWayJumpTile  ) {        mapArray[i].setCollision(false, false, true, false); // left, right, top, bottom    };}
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