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P2 : platforms bouncing off each other


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I'm experimenting with P2 physics.

I have a game where there are several platforms directly next to each other, with no pixels between them.

When I enable P2 physics on these platforms they start bouncing like crazy, as if they're pushing each other out of the way.


Already tried applying materials and changing the friction, restitution, kinematic properties but I couldn't solve this.


Any way to avoid this from happening?

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