joshcamas Posted September 21, 2014 Share Posted September 21, 2014 Hey guys! I've been trying to set up a world in my game. I'm building this world in blender, btw. First I tried making a small world. It worked quite well: http://steinhauer.x10.mx/camera/ The terrain is a sculpted plane with texture-painted material. Yay! But... when I made the map bigger, the texture became FAR too large to handle, and such. So I'm (trying) to set up a "chunk" system - many planes side by side become the terrain. Any other ideas? Thanks!-Josh PS: Also, is it possible to load custom properties of objects in babylon? Thanks! Quote Link to comment Share on other sites More sharing options...
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