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Identify current animation - suggestion


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Could the Animation class gain a member which stores the current animation name?

I'm finding that when I want to do anything above very basic animation I have to keep a local variable to remember which animation is being used, and if Animation had a 'name' member then it would simplify my code:


if (chopper.animations.currentAnim.name == 'hover') chopper.animations.play('turnLeft');


Instead of needing a chopper.lastAnim variable which has to be constantly adjusted for every 'play'.


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if (animName(chopper)=='hover') chopper.play('turnLeft');



function animName(obj){ return obj.animations.currentAnim.name;}



or if chopper is prototyped








//do things on hover


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  • 3 years later...

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