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fragment shader instead of skybox


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Yes its possible: http://pixelcodr.com/tutos/trees/trees.html


Check this shaders


    // Skydome    var skybox = BABYLON.Mesh.CreateSphere("skyBox", 50, 500, scene);    // The sky creation    BABYLON.Engine.ShadersRepository = "shaders/";    var shader = new BABYLON.ShaderMaterial("gradient", scene, "gradient", {});    shader.setFloat("offset", 200);    shader.setColor3("topColor", BABYLON.Color3.FromInts(0, 119, 255));    shader.setColor3("bottomColor", BABYLON.Color3.FromInts(240, 240, 255));    shader.backFaceCulling = false;    skybox.material = shader;

Those aren't mine, credits from Julian: http://pixelcodr.com/aboutme.html

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I was actually looking into building a full day/night/weather sky shader a few weeks ago. There seem to be enough resources on the web, with a lot of it being fairly straight forward and definitely do-able in Babylon.


Essentially a basic version just needs to scroll through a few textures based on your time of day and sun position.


So if you want something fancy this is always possible. It's not at the top of my list to work on at the moment, but maybe one day if someone doesn't get there first.

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It worked once for me, then broke as well!

I looked at the console, and it was whining about security, so I put the image on imgur and... I think it works now: 


I slowed down color changing, as well as made the skybox always follow the camera. This makes it so you can't leave the beautiful blue sky. :)


I wonder...

Would it be possible to have several layers of skybox? One with gradient, and then several others that fade in and out depending on time of day....

One example would be beautiful stars... such as http://static-3.nexusmods.com/15/images/110/939721-1350318578.jpg

My mind would blow if we could make a sky like this...

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