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Found 2 results

  1. Does Phaser 3 need Containers?

    Hi, So finally Phaser 3 is going to provide containers? I am a bit confused about it, I remember that to keep a flat display list is a design desition that allows a lot of performance and simplicity. At the same time, we need something like containers or bones, something like a transformation tree. In this Phaser 3 google group I mentioned it:!topic/phaser3-dev/jNb_9i0_EpE ...and proposed something like Joints, this was the Richard answer: So, if now containers are introduced, how much is it going to affect the internal Phaser 3 implementation? Is it going to affect performance? is it going to use two different display list, one flat and other nested? Why are we considering containers again? Best regards, Arian
  2. Container vs ParticleContainer

    Hey guys, just a really quick question on containers. I see that you can use a PIXI.particles.ParticleContainer. In the documentation is says that it doesn't support features such as tinting, alpha, masking etc.. However, as this class is extending from the normal Container, I am curious as to what is different, and how it achieves this. Thanks, Nick