Search the Community

Showing results for tags 'few shadow'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • HTML5 Game Coding
    • News
    • Game Showcase
    • Facebook Instant Games
    • Coding and Game Design
  • Frameworks
    • Phaser 3
    • Phaser 2
    • Pixi.js
    • Babylon.js
    • Panda 2
    • melonJS
    • Haxe JS
    • Kiwi.js
  • General
    • General Talk
  • Business
    • Collaborations (un-paid)
    • Jobs (Hiring and Freelance)
    • Services Offered

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Twitter


Skype


Location


Interests

Found 1 result

  1. Hi! Please show direction in this problem: https://www.babylonjs-playground.com/#4VGW28#4 We have transparent plane and not transparent cube. In real shadows must be look like in attached picture. How we can get it? I trying: 1. find in forum )) 2. use two ShadowGenerator for one light (ha-ha) ) 3. use two identical lights and two ShadowGenerator for every light with one shadow reciever but I did not succeed ( How we can dispose this barrier? in ideas - use two light, shadowGen's, reciever's and mix computed texture from one recievers for other. But i think its wrong wrong and long decission )) i feel: must be simple right way!! )) Thank you for any ideas!