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Hello guys ! I wrote my first tutorial on Babylon.js here : http://pixelcodr.com/tutos/toad_attack/toad_attack.html I introduce several notions, as : - basic stuff (getting started, sphere, box, ....) - import a custom mesh (as a babylon file) - materials - texture - skybox - basic animations My goal is not to fully describe all these elements (because it is already well done in the Github wiki), but it is more 'learning by trying'. By creating simple simple, I hope it wil help newcomers by showing how easy Babylon is. Don't hesitate to send me your feedbacks, there are very valuable for me as you got already some experience with babylon, and it will surely increase the quality of future tutorials I plan to write. Thank you guys ! Keep the webgl games coming Cheers ! EDIT : Here is (for now) the complete list of tutorials: - Learn the basics: http://pixelcodr.com/tutos/toad_attack/toad_attack.html - Interactions with the Actions system: http://pixelcodr.com/tutos/plane/plane.html - Physics engine (with Oimo): http://pixelcodr.com/tutos/oimo/oimo.html - Manipulate vertices of an object (for procedural generation for example): http://pixelcodr.com/tutos/trees/trees.html - How to create a loading screen by creating a preloader: http://pixelcodr.com/tutos/preloader/preloader.html- Create a simple FPS game : http://pixelcodr.com/tutos/shooter/shooter.html- Play with physics and Oimo.js : http://pixelcodr.com/tutos/physics/physics.html (new!)