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Found 14 results

  1. Hello guys ! I wrote my first tutorial on Babylon.js here : http://pixelcodr.com/tutos/toad_attack/toad_attack.html I introduce several notions, as : - basic stuff (getting started, sphere, box, ....) - import a custom mesh (as a babylon file) - materials - texture - skybox - basic animations My goal is not to fully describe all these elements (because it is already well done in the Github wiki), but it is more 'learning by trying'. By creating simple simple, I hope it wil help newcomers by showing how easy Babylon is. Don't hesitate to send me your feedbacks, there are very valuable
  2. Starting in late April, my friend and I hatched a plan to start making games. We started small and this is the result. Ingrid and the Exalted Coven is our first game. It took us nearly three months to develop, and it was a wonderful learning experience for the both of us. Ingrid and the Exalted Coven is a simple card game, built in the Defold engine. It tells the story of Ingrid, a powerful young witch who has been challenged by a colorful pantheon of vile wizards, to discover who is the strongest magic user in the world. I hope you enjoy it, and look forward to your feedback. The game is play
  3. hi guys, How can I make a spine keep checking onComplete Event while losing tab focus? As I tested, if I run several spine animations(different length) at the same time, then switch to another tab immediately, the onComplete events won't fire, but they will fire at once when the tab get focus again.
  4. I think I have enough to do a small update to the Blender exporters. Am thinking about dropping a couple of kind of obsolete features. Both of these are used in the very "involved" loop of reading a meshes geometry. Pulling these out would simplify this area. They are gone for sure in the source code generator, but input with regard to the JSON generator would be good. Remove the checking for, and splitting up of meshes with more than 64k vertices. This seems like an option which is becoming irrelevant. The code complexity involved actually spills into the caller too. Flat
  5. Edit: I got a lot of outside responses about the game and decided to hold back on release. Instead, I'm going to label this as an "open alpha" and continue to improve it! Expect things to get much better and lots of updates! Hi everyone! I've finished my game after lots of work! Check it out if you can! Play as a Spice Smuggler in a kingdom just entering its age of exploration! Travel between towns, buying spices low and selling them high while fighting off Pirates and the Navy, who want a piece of your booty or want your booty at the bottom of the sea respectively. Trade your way across t
  6. Hi, I'd like to showcase my second game in Phaser. Its a math game. I did the graphics and code. Please feel free to add your comment. Thanks,
  7. BigiBigi The Guardian BigiBigi is in charge of keeping the cheese safe from the mice. You have to help BigiBigi in its mission of aborting the mice's attack and keeping safe Uncle Ben's cheese. Play BigiBigi The Guardian We hope you will enjoy playing our game. Any mobile test, feedback or suggestion is welcomed
  8. Hi everyone, Our name is Cirta Games, we are a development team, we are focusing right now on developing Html5 mobile games using Phaser. Our games work in desktop, tablet and all mobile devices. In the last few months we have made many games, most of them are high-quality games, and sold many licences to many sponsors. In this period, we were active through our personal accounts in the Html5 Game Dev forums, but now we decided to put on feet the official account of our team here in this awesome and useful forums. We will be publishing our games here in this forum from now on and we will be pl
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