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  1. Hi everyone! I was wondering which HTML 5 game engine is better PixieJS or Phaser.io? Links: Phaser.io: https://phaser.io PixieJS: https://www.pixijs.com
  2. I would like to share a website I built with Phaser 3. I believe Phaser is going to change the way we interact with online content, and I would love to play a part in that change. Here is the website: https://cannabijoy.com/ Although I have a desktop version, I recommend you check it out on your smartphone. The entire website was built on my phone, so mobile browsers will get most of the attention. In fact, the only time I’ve used a PC is to make sure my code is working. The mini games are built to show off the capability of Phaser, but I’m currently working on a platform puzzl
  3. Hello guys ! I wrote my first tutorial on Babylon.js here : http://pixelcodr.com/tutos/toad_attack/toad_attack.html I introduce several notions, as : - basic stuff (getting started, sphere, box, ....) - import a custom mesh (as a babylon file) - materials - texture - skybox - basic animations My goal is not to fully describe all these elements (because it is already well done in the Github wiki), but it is more 'learning by trying'. By creating simple simple, I hope it wil help newcomers by showing how easy Babylon is. Don't hesitate to send me your feedbacks, there are very valuable
  4. Hi gang! Here begins the never-ending thread... about babylon.js tutorials. Post freely in here - about any tutorial. Here in the early days of this thread, I would like us to talk mostly about 'the basic series' of tutorials: https://github.com/BabylonJS/Babylon.js/wiki/Tutorials We will need input from everyone. We will be doing test translations. We will be collecting pictures that are perfect for the tutorials. We will be collecting great ideas and always looking for ways to make things clear for all. Comment freely. Here are some early things that we are wanting your commen
  5. Hello there! I recently published a very simple game called Coin Runner on my repository. It is written in Typescript and uses the newest version of Phaser 3 (3.3.0). Coin Runner It might be helpful for the ones who are new to Phaser 3 and want to learn the basics. In the future I will write a small tutorial for it and more games will come. Feedback is very welcome! Greetings,WizaEric
  6. Writing playground based tutorials (PBTs) just got easier. Well a little bit easier than when it started in this thread. There are now methods available in the playground for anyone to highlight or hide lines in the editor and to build simple standard information and selection dialogue boxes. Documentation is available to describe the available functions with links to a couple of examples and how they were coded. Even if you do not want to write a full tutorial the functions can be used just to highlight some lines in your code or even to hide and unhide some lines as in this example http
  7. New Tutorial for Construct 2 users Construct 2 Tutorials - Stick Hero
  8. This demo https://economist-exposures-32112.netlify.com/ is inspired by @Wingnut's thoughts about a playground based tutorial. Whilst I have copied the PG code it is meant to be something different to the PG not a replacement. For a start the user cannot edit any code or do their own thing in anyway. It might not be what @Wingnut intends so consider it as the start of a proof of concept. This means you can ignore the style and the twee alien. The code can be found at https://github.com/BabylonJSGuide/InteractiveTutorials and the README gives some information on how I messed around the PG
  9. I am looking for some guidance or example of how to integrate into my game the ability for users to create their own "player." I would like them to be able to select a character and then be able to customize that character (change hair; shape; body etc) prior to playing. I have searched extensively but have been unsuccessful in locating any assistance/tutorials/examples online for this type of action.
  10. My Game Builder allows you to make games with JavaScript, Phaser, or no code at all. You can pull up your workstation from anywhere, at anytime, and work together on projects. There is real time "google docs" style collaboration. Any game you see can be viewed with full source to see exactly how every part was put together, and forked to make your own "mod" of it or to just mess around. Tutorials are included for art, programming, or whatever else you want to brush up on. http://build.games
  11. Hi there, Can anyone here point me in the direction of a Live2D tutorial or library that would work with Phaser? This seems like an interesting concept and I have not seen anyone try this yet to my knowledge. http://www.live2d.com/en/ https://avgjs.github.io/pixi-live2d-example/ Thanks in advance!
  12. Hello! Video tutorials are not available anymore. For example: http://doc.babylonjs.com/tutorials/3d_on_the_web_understanding_the_basics shows "Page Not found". Could you please fix that as video tutorials were very helpful! Thank you!
  13. @ Someone : Just trying to go to tutorials from this page: Tutorials But clicking on a tutorial results in a 404 page not found. Are the links missing "/tutorials/" ? cheers, gryff
  14. Spanish: ¡Buenas! He colaborado con un usuario de Youtube para crear un curso básico de iniciación en Phaser. Con estos tutoriales podrás ir adentrándote en la programación de videojuegos con el framework Phaser (que nos ofrece muchas facilidades). Espero que les sea de ayuda. English: Hey! I've collaborated with a YouTube user to create a basic introductory course in Phaser. With these tutorials you'll go adentrándote in game programming framework with Phaser (which offers many facilities). I hope it will help.
  15. I have been looking over the forum and such and through various resources and decided to throw together some things for new comers and such. If you want to add to the list, just reply and I will get around to it. I will be adding more as I come across them as well. Legend [$] Must Purchase [/$] Purchase but has Trial Version [//$] Must Purchase if for commercial Assets SoundImage Books, Tutorials and Videos [$] Create a procedrual endless runner [$] Create a vertical endless runner [$] Discover Phaser [$] From null to full HT
  16. Here's me giving back to the community by sharing my own knowledge and adventure in Phaser: New: Jan 9, 2017 - https://www.programmingmind.com/phaser/topdown-layers-moving-and-collision Past: https://www.programmingmind.com/phaser/fun-with-spells-using-phaser https://www.programmingmind.com/phaser/stop-particles-from-sliding-in-phaser Hope you guys enjoy!
  17. I've started a series of tutorials for Phaser developers on how to design and publish a game aimed at Desktop, Console and Mobile and publish it in the Windows 10 Store and on Steam Greenlight. This is based on my experiences developing and releasing http://www.mekphobia.com The series will also cover targeting other platforms (such as Android and iOS) with the same code base. You can find the first of these tutorials at: http://www.mekaphobia.com/developers/introduction.htm
  18. https://pryme8.github.io/NeatFlax/ Just got this up to start putting a central link for all my tutorials... Anyone else want to submit some and we can host it here and add it to the directory? Just post a link of a tutorial you own the rights to Ill review it and post it for you with credits on neatFlax ha i love that name. Im not done with it yet, but https://pryme8.github.io/NeatFlax/webWork/ is gonna be one of the first ones on there, then ill move my noise tutorial over as well and start compiling some of my other lessons. *EDIT* Ohh yeah guidelines! Pretty much an
  19. Hello everyone, Background: I have been looking around for a good engine/framework to use to build HTML5 games. Since I know Unity and am familiar with the engine (plus I know my around C# a bit) I wanted to use to create HTML5 games, however the WebGL isn't quite up to par not to mention that it doesn't work on mobile browsers. So I went ahead and switched to Construct 2, now I am quite familiar with it and have used it for a long time before the switch (in fact I started with Construct 2 and then switched to Unity for making non-HTML5 games). While Construct 2 is perfect for
  20. i'm experimenting with javascript and trying to implement a turn based Risk game. I can't find any tutorials or books and need some tips. Even any tips or guides on making a world map would be great. Thanks.
  21. MightyEditor is a 2D game development editor based on Phaser framework. The team is based in Riga, Latvia. Our webpage: mightyfingers.com Online editor: mightyeditor.mightyfingers.com (Europe server) If you are in North America then editor will redirect to US server us.mightyeditor.mightyfingers.com MightyEditor is open source. Check out Github. You can set up stand alone version and work from your localhost. Current features: Asset management, Map editor, Physics, Code editor, Texture atlas, Tilelayer support, Animation editor, Game hosting, Open source, WEB based, Grouping, Export data,
  22. Hey everyone! Just wanted to share our new project on Kickstarter: CODEMURAI, a mobile app to learn programming while on the ego. The app will include modules on Phaser (or perhaps Lazer, depending on what's mainly being used in 6 months or so). If you are interested in learning more and supporting this is the link: https://www.kickstarter.com/projects/pablofarias/learn-to-make-games-apps-and-websites-on-your-phon If you have any questions let me know!
  23. Just throwing this out there, but is it worth a dedicated tutorial/link section in each framework subforum? I see a lot of small implementation posts that would be covered by links to current tutorials/examples/demos. I'd see it as a sticky thread, with a sticky post with a contents inside. The contents contains major version headings for the framework and a link to posts within the framework subforum of where the tutorial can be found or an external link. The only requisite for the tutorials would be that they are kept up to date, this can be partly mitigated by moderating the contents po
  24. Hi Everyone! This is a call out for pixi.js tutorials! Pixi is taking off nicely and you guys have already done some amazing things with it. The thing we could really do with though are some tutorials to help the newcomers get to grips with it. We'll be writing some new guides of our own, but we'd really love to throw the floor open to any of you who fancy writing a tutorial on Pixi's various features. To get things started, we'd really love to see some tutorials based on the examples for: - Loading assets - Using Sprite Sheets / Texture Packer - Creating MovieClips - A Pixi.js Mini
  25. Initial SetupUsing last version from GitHubgit clone -b develop https://github.com/ekelokorpi/panda.js-engine.git Install a local web server. Create a folder on your server, with the name of the project. Copy the content of the src folder of the cloned repository. Open projectfolder/game/main.js in your favorite code editor and start coding!New ProjectSetup config.js (http://www.ninjadoodle.com/blog/panda-js-config/ updated for V. 2 ?) http://www.ninjadoodle.com/blog/panda-js-setup/ (updated for v.2 ?) Multiresolution Workflowhttp://www.ninjadoodle.com/blog/panda-js-hires-retina-and-scalin
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