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Hi, guys. Try my new game Play on Scirra Arcade: https://www.scirra.com/arcade/action-games/mannequin-head-jumping-challenge-game-12746 Download for Android: https://play.google.com/store/apps/details?id=com.takenewgames.mcjh Download for IOS: https://itunes.apple.com/app/mannequin-challenge-game-jumping/id1178329270 Description The Mannequin Head - Jumping Challenge Game is realy hot new challenge! Come Join To Play! The Mannequin Head - Jumping Challenge is taking over the world! Play Now! Features: - 10 characters - Simple One Touch Control - Online leaderboard - Endlesss Gameplay Gameplay: - Tap to jump - Don't touch on horizontal platform - Collect diamonds to unlock new characters Follow Us: — http://www.facebook.com/takenewgamesofficial — http://twitter.com/TakeNewGames — http://plus.google.com/+TakeNewGames — http://vk.com/takenewgames — http://www.pinterest.com/takenewgames — http://www.youtube.com/TakeNewGames?sub_confirmation=1 More Games: — http://www.takenewgames.com
Hi there, I have had a good look in the forums for this before asking, but I cannot seem to get my simple HTML canvas to run properly on my iPhoneX. My URL is here: http://lindsay.thefusion.works/ Initially I was trying to build a kaleidoscope (8 triangles making a square) but setting one triangle and then using the _cacheContext.rotate for the other 7 triangles meant that my iPhoneX was struggling to hit 3 frames per second. My old Galaxy S6 phone will render it flawlessly. The iPhone X will get really hot within a minute so it is definitely working overtime to try and keep up with a 3 year old Galaxy phone. This is in both Safari and Chrome on the iPhoneX. I have tried various optimisations and caching tricks but still cannot get the iPhone X to better than 3 frames per second. Does anybody have any hints or ideas on anything I can try to get my kaliedoscope working on iPhones? Thanks in advance, Lindsay.
Hi guys! I am not very good at phaser. I am developing Flappy bird for Android with help of Intel XDK. The problem is that i don't know how to change controls from spacebar to touchscreen. Here is the code example: var spaceKey = this.game.input.keyboard.addKey(Phaser.Keyboard.SPACEBAR); spaceKey.onDown.add(this.jump, this); Thank you