Hi,
I am new to Phaser(and Javascript) and I am working on my first HTML5 game. In my game I have the following:
If player touches floor-->game-over-->wait for x seconds(keep updating)->show menu.
I am looking for a way to implement the "wait for x seconds"/ timer. I have worked with Unity before and within Unity you can use coroutines to yield the execution of your function for a certain time:
https://docs.unity3d.com/ScriptReference/WaitForSeconds.html
By using coroutines, there was no need to use a timer within the update function. Is there a similar approach to this in Phaser using Javascript (implementing timers without using the update function)?