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Found 2 results

  1. Hi all After I parent a mesh with impostor to a camera, and assign position to it relative to Camera, X & Z axis locations work correctly, but not Y-axis location. The mesh jumps up and actually the jumping depends on the value of the Y component the Cannon engine is initialized. Checkout http://playground.babylonjs.com/#1VNAYW#84
  2. I'm making a game in Canvas/Phaser at the moment and I'm looking for a solution for the following problem. I need to make Y-axis trail from an object that only moves on the X-axis, so that it looks like it leaves a dust trail. However everywhere I look people are creating trail from bouncing balls or other X/Y moving objects, this is not what I want to create. I am using the Phaser game framework to develop the game, if there is a solution within this framework that would be supurb, but if you could help me with a pure canvas solution/idea that would be great too! I hope I chose the right words for my explanation, below I added a picture and a small video that visualizes my wanted end result. http://vrrsus.com/static/lastvoyage/web6.jpg https://youtu.be/Fd7VOACEKig?t=22m32s Thanks again for taking the time to help/read my question
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