fzuleta Posted July 26, 2015 Share Posted July 26, 2015 Hi, just updated to 2.4.1 (in a previous post I made with 2.4.0 removeImage was causing trouble), it's working well con 2.4.1, however,removeSound is getting stuck in an infinite loop. it does remove the item from the cache, but then there's an infinite loop logging: WARN "Phaser.Cache.isSoundDecoded: Key "sfx_xxx" not found in Cache."cheers Link to comment Share on other sites More sharing options...
rich Posted July 26, 2015 Author Share Posted July 26, 2015 I will try and address as many of these as I can this week - but please, please add them to the GitHub Issues list. It makes things significantly easier for me to manage. Tilde 1 Link to comment Share on other sites More sharing options...
fzuleta Posted July 26, 2015 Share Posted July 26, 2015 sure thing Rich, sorry about thatthanks for the awesome work you're doing Link to comment Share on other sites More sharing options...
fariazz Posted July 26, 2015 Share Posted July 26, 2015 Just added both issues to Github. Thanks a lot Richard. Link to comment Share on other sites More sharing options...
jdnichollsc Posted July 27, 2015 Share Posted July 27, 2015 Add italic and bold words with position please, like addColor in Phaser.Text See my example: http://codepen.io/jdnichollsc/pen/BNJeYB?editors=001 Link to comment Share on other sites More sharing options...
jouniii Posted July 27, 2015 Share Posted July 27, 2015 Thanks! I just upgraded from 2.1.3 to this version. Few small changes, mostly due some workarounds I needed for 2.1.3. Few notes.. PIXI version has bug with WebGL filters and Masks. Doesn't allow both to be used at the same time if the parent/child is set in certain way. I was able to workaround this by adding mask as child to a Sprite/Image. Using Group doesn't work. The game object can take the new "resolution" parameter, however the as the PIXI's texture loader is not used, the BaseTexture.resolution is not set automatically (PIXI detects at least @2x). I went and created boot state which reconfigures the cache's image data based on the url's, that way the textures are automatically resized by PIXI. But it's a hack, I think the Loader should do it automatically (or provide configurable callback to do it). Link to comment Share on other sites More sharing options...
Riddik Posted July 27, 2015 Share Posted July 27, 2015 In Phaser v2.4.1 Inputs and buttons don't work any more on mobile (Android/iOs), it just for me? Link to comment Share on other sites More sharing options...
jeancode Posted July 27, 2015 Share Posted July 27, 2015 Yeah inputs seem to be broken, before 2.4.0, my swipe listener worked fine (with both mouse and touch) using this.game.input.onDown.add() to get the starting point, and this.game.input.onUp.add() to check the actual movement. In the latter callback, this.game.input.activePointer.duration always return -1. spencerTL 1 Link to comment Share on other sites More sharing options...
rich Posted July 27, 2015 Author Share Posted July 27, 2015 There is a new build of 2.4.2 in the dev branch (both source and build files) that resolve the input issues btw. Link to comment Share on other sites More sharing options...
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