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I remember I tried this plugin a few days ago. Does it works now if I use a tilemap with 16px x 16px little tiles? I remember it used to only work with the 32px phaser sample.

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On 1/18/2017 at 10:03 PM, icetimux said:

I remember I tried this plugin a few days ago. Does it works now if I use a tilemap with 16px x 16px little tiles? I remember it used to only work with the 32px phaser sample.

The plugin shouldn't be constrained to tiles of any specific size, it will use whatever width and height each tile has set, which will come from your map data.

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Hello everyone!

I've recently released v0.2.0-beta for you all to check out.

It comes with several new features:

  • Premade tilesets
  • Built in tileset slope mappings for Ninja Physics and Arcade Slopes tilesets
  • Debug rendering for tile polygons (tilemapLayer.debug = true)
  • Offset tilemap layer support (though this has always been janky in Phaser)
  • Circular physics body support
  • Tile collision flag support

Grab a copy here.

Check out the demo!

The demo has been updated with Phaser CE 2.7.3 and Arcade Slopes v0.2.0-beta. It lets you change the player's shape & size and witness the debug rendering.

jpdev and askariwa like this

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