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[WIP] Mobsor (space game)


mattferndale
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I was hoping to have this up on a server for beta testing August 1st but now hoping for September 1st.

A MMO space game with infinite space (well sort of) using Phaser and Angular. Quite a bit of interaction I did not feel worked well in Phaser and Angular worked great with saving and retrieving data from the server and passing and receiving data back from Phaser.

Right now a player can mine asteroids to earn credits to upgrade or buy ships, find artifacts that range from recycle junk to tools to assist in certain areas.

You can find and start a battle with pirates or other players but the battle sequence is what is holding me up from opening up beta.

Why the name? Not sure how I ended up with domain name so named the game after it.

asteroid.jpg

worm-star.jpg

scan.jpg

refuel.jpg

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