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Found 20 results

  1. Hello all - I have started working on my first browser-based game and I got the Phaser framework set up with Angular and Electron for this, as I'm super comfortable with Angular and enjoy playing with typescript. I started to build it and realized that getting these frameworks to play well together can be a pain for a lot of people, so I stripped back the content and posted the template in a repo on GitHub. I just thought I'd share and get the word out, and I've had decent traffic from subreddits. I'm hopeful if it gets enough use and some forks, that the implementation might be worked and imp
  2. Hi, guys I need your help, i have angular 9 project with lates pixiJs 5.x. my GPU go up until 100% when i run. I see nice article About Angulr & Pixi -> https://medium.com/@hazterisk/how-3-lines-of-code-reduced-cpu-and-memory-consumption-by-13-b451de874701 after implement changes still i get 100% GPU I create issues on https://github.com/pixijs/pixi.js/issues/6578 you will find steps to reproduce and repo
  3. Hi all I'm using Angular4 with Phaser 3 beta 20. I need to have separate classes for the Game Scenes so that I can use different game scenes any time I wish. I need to be able to call a function in the parent component that affects the parent component variables. This is probably a totally newbie question so please forgive me, but it's stumped me for the moment on how the scope works. Please see the following code: import { Component } from '@angular/core'; import Phaser from 'phaser'; @Component({ selector: 'app-root', templateUrl: './app.component.html', styleUrl
  4. Hello guys, I lost my other html5gamedevs account @Nicholls but I want to share with you guys my new contribution to Phaser 3, a web component to integrate Phaser with any other Framework (Angular, React, Vue.js, etc): https://github.com/proyecto26/ion-phaser This is very useful because you don't need to manipulate the DOM directly using ids and you can use Phaser like any other component. From the GitHub repo you can find some examples, also check from Codepen too: https://codepen.io/jdnichollsc/full/oRrwKM Regards, Nicholls
  5. Hi there, I'm trying to run babylon on an Angular 5 application, but the quality of the rendering is very low (see image below). This is what I've done: Install babylon through npm: npm i --save babylonjs Then I had some warning during compiling process. It couldn't find cannon, earcut and oimo, so I added them through npm too. Then I created my scene (following the relevant code): init(canvasId: string, canvasWidth: number) { const canvas = <HTMLCanvasElement>document.getElementById(canvasId); this.engine = new BABYLON.Engine(canvas, true, { pr
  6. Hi there. I am very partial to Angular, I use it for basically all of my personal projects and know that, in the long run, I would want to wrap any game that I make in an Angular shell eventually. Unfortunately, as far as I can tell, it is currently quite difficult to get Phaser 3 working with the Angular CLI due to two simple things: 1) if bundling with webpack (which Angular does by default) the .frag and .vert files need a raw-loader configuration, 2) the CANVAS_RENDERER and WEBGL_RENDERER need to be initialized. The Angular CLI does allow for these things by calling "ng eject" at the
  7. I'm using BabylonJS within an Angular application. It is used in a Dialog and shows three dice that are falling. The first time I open the dialog everything looks fine. However, if I close the dialog and reopen it, the 3D scene is empty. I suspect it has something to do with the engine/scene not being cleared, but I have to little experience with WebGL and BabylonJS to make a good guess on how to solve it. On Close, I do call public cleanup(): void { this._engine.stopRenderLoop(); this._scene.dispose(); this._engine.dispose(); } Sadly, this does not solve the problem. If
  8. https://github.com/GrindheadGames/phaser-ce-angular-cli-boilerplate This is a super bare bones, hello world app using Angular-CLI and phaser-ce. Thought someone might find it useful
  9. Title: Still thinking of a name (feel free to suggest one). Demo Link: https://ccg-game.firebaseapp.com/ Description: A collectable card game similar to games like Eternal, MTG or Hex but with a new resource system and some fresh mechanics. The goal is to build a fast paced, but strategic game, without unfun mechanics like mana screw. Technologies: The game is written in Typescript and the frontend uses Angular. The backend uses websockets for multiplayer and runs on node (also written in TS). Features Includes both PvP multiplayer and an A.I for singleplayer. F
  10. Hi, I'm using BabylonJS in an Angular project. I used NPM and I have installed 3.0.7: "babylonjs": "^3.0.7", I think the definition file is uncompleted, because a lot of properties are not available, like: camera.alpha But it happens in others properties, in materials, ..... Inside my node_module folder: What do you think can be the problem? Thanks!
  11. Hey guys, This is my first game for android made with p5js, cordova and angular js. https://play.google.com/store/apps/details?id=com.blissfullapps.blissgame Simple addictive accelerometer based game with a single mechanic. Subtle changes as you go make things interesting, keeps you on your toes, questions your ability, makes you think about how tiny changes increase the difficulty and how practice removes that difficulty very soon. Good soothing background music. The game play video is here One bug that I have in this game is, the background music keeps playing unless the g
  12. When running in a game state, executed from an Angular controller and canvas, is it possible to end the game by routing to another angular context. I tried using $location.path("/angular-route") but $location is not defined in the game state. I've got the usual booter, preloader, and game states set up and the problem occurs in the game state. Thanks
  13. I was hoping to have this up on a server for beta testing August 1st but now hoping for September 1st. A MMO space game with infinite space (well sort of) using Phaser and Angular. Quite a bit of interaction I did not feel worked well in Phaser and Angular worked great with saving and retrieving data from the server and passing and receiving data back from Phaser. Right now a player can mine asteroids to earn credits to upgrade or buy ships, find artifacts that range from recycle junk to tools to assist in certain areas. You can find and start a battle with pirates or other play
  14. I have a workaround for this but not sure it is optimal When a specific collisions occurs I send off a request to the server and if they are no longer logged in I need to redirect them to login if (response.status == 401) { console.log('not logged in'); game.destroy(); game = null; $interval.cancel(vm.intervalPromise); $window.location.href = '#/login'; }else{ . The only way I have been able to get this to work is to change the state of the game game.state.start('loginScene'); then add a button there to redirect to the login. The
  15. Have 2 - 10+ years of software development experience, including front-end
development experience with HTML5, Angular, Javascript and CSS • Break down user and technical stories into tasks and work on them • Maintain our existing Flex codebase and help build out a new HTML5 codebase. • Write unit tests and code comments • Write technical docu
  16. Hi there, I am trying to create an Phaser/Angular2 game in Typescript with the canvas in background and the DOM at the front. I would like to do either : 1 - Change the state when I click on a button from the DOM. 2 - Or change the state when I open a component with Angular2 with the constructor of the class (in Angular2 a component is based on a class). The problem I have is that I cannot access the Phaser.game element from a fonction triggered from the DOM or in the constructor of the class. 0 : I define the Phaser.Game object on a first class, I start the first state an
  17. Hello! I have the following task to do in the next following 3 weeks: create a real-time multiplayer strategy game. I have no experiance in making multiplayer games, no experience in phaser io, node js or using web sockets. But I am a fast learner and I already learned a few things about those libralies. I am thinking of using Angular and phaser for the client side. Nodejs and socket io for the server side. The thigs I need to be done: -multiple game rooms -states for the game(menu, playing, game) -user authentication -interacting on a MySQL table for users (connecting two servers)
  18. Hello, So I was wondering could you add my game http://chiland.pl to the Made With Pixi page that would be so cool. Anyways the game is about a top down shooter you go around and collect coins. You can save progress, load, there is a new random map loaded every time you go to exit I upgrade each week, it has android app.
  19. Hi guys, See my demo about this issue: http://phaser.azurewebsites.net/runner2/ Set the pivot to rotate the sprite doesn't work Regards, Nicholls
  20. Hi, I was wondering if anyone had any tips as to how I would go about creating a Single Page Application that could switch out different games. I need to allow the user to play a certain number of rounds of a game of mine, and then switch out to another game after they have played all the rounds. Each game will have 1 file for each state of the game. Generally, Boot, Preloader, MainMenu, Game. I am looking to build it in Angular. I just have a few questions... How should I manage all of the files for each game? I have looked into Require.js. Do I need to load in every file for each gam
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