Adam West

Sprite size problems

5 posts in this topic

I created a Texture Atlas using SpriteSheet Packer and I thoght it will crop the sprites but when i debug it showing the bounds i get what you can see in one of the pics attached, but when you look at the texture file the sprites are cropped, I dont know if that's a problem with frame dimensions in the json definition or not.


Is there a way to do that without editing all the images to the proper dimensions?

player.png

sprite.png

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