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oTakhi Platform: Inverse Kinematics

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Introducing our new WebGL Inverse Kinematics animation design tool. 

(1) It is based on FABRIK iterative solver, many times faster than traditional Jacobian solver such as iTaSc.

(2) allows you to save and reuse poses and animation.

(3) enabling collision detection for end-effectors allows you to automatically adjust walk cycle over tilted surfaces.


A short tutorial video shows how it works:


Visit Petri-Dish to play with the above IK Hand and see what other gestures you can create.

oTakhi Platform is a cloud-based, top-down, object-oriented, web application and game development tool featuring the latest web technologies.

Visit to learn more.




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