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[SOLVED] Blender animation export


ozRocker
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Does the Blender exporting process still require de-parenting rig from mesh, resizing and rotating, then parenting back again?  When I do that it messes up my weights so I'm wondering if there's a better way yet.

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Hi OzR!  Good to hear you found problem.  Could you please add solved tag.  thx bud.

For everyone... we REALLY need all solved thread authors... to add 'solved' tag to the first post in solved threads.  Yes, including YOU, Mister Wingnut.  :)   thx, everyone.

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7 hours ago, Wingnut said:

Hi OzR!  Good to hear you found problem.  Could you please add solved tag.  thx bud.

For everyone... we REALLY need all solved thread authors... to add 'solved' tag to the first post in solved threads.  Yes, including YOU, Mister Wingnut.  :)   thx, everyone.

ok, done!

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TAG!  Not title text!  :D 

aahhh hell, it doesn't matter.  As long as it is marked solved somehow.  thx for that.

Nobody ever sees the little solved tag on DK's first post in Q&A.  It hides, somehow.  :)  For me, too.

Maybe solved tags need to be a different color than others.

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22 minutes ago, Wingnut said:

TAG!  Not title text!  :D 

aahhh hell, it doesn't matter.  As long as it is marked solved somehow.  thx for that.

Nobody ever sees the little solved tag on DK's first post in Q&A.  It hides, somehow.  :)  For me, too.

Maybe solved tags need to be a different color than others.

ok, I added a "solved" tag as well

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10 hours ago, Wingnut said:

Hi OzR!  Good to hear you found problem.  Could you please add solved tag.  thx bud.

For everyone... we REALLY need all solved thread authors... to add 'solved' tag to the first post in solved threads.  Yes, including YOU, Mister Wingnut.  :)   thx, everyone.

i want to be like you when i grow up

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