Deltakosh 4,306 Report post Posted July 3, 2017 Hey team! we plan to ship bjs 3.0 on 7/12/2017. Please consider adding what you want before end of this week (7/7) or it will have to wait for a couple of weeks (We will keep the code frozen for one week to do the final validation) 12 inteja, hunts, Hersir and 9 others reacted to this Share this post Link to post Share on other sites
meteoritool 52 Report post Posted July 4, 2017 The day of my birthday Are the audio doppler and convolver been canceled ??? Share this post Link to post Share on other sites
Deltakosh 4,306 Report post Posted July 4, 2017 Yes as it was not a big ask (ping @davrous Share this post Link to post Share on other sites
davrous 501 Report post Posted July 5, 2017 The API to create the Doppler effect has been removed from Web Audio unfortunately :-( For convolution, this is not complex to implement but I didn't manage to find free & usable input audio convolver files. If you find one, it will motivate me to implement it by end of next week for our v3.0 1 meteoritool reacted to this Share this post Link to post Share on other sites
Wingnut 2,300 Report post Posted July 5, 2017 Hi guys. I would REALLY REALLY like to get the physics plugin 61/62 issue solved... before any new releases. It has been an unsolved issue for a long time. Raanan isn't around, and it might not even be an issue for Raanan. Let's solve this puppy before we release anything. I appreciate all help/thoughts added-to THAT thread/issue. Thanks! 2 Raggar and Dad72 reacted to this Share this post Link to post Share on other sites
meteoritool 52 Report post Posted July 5, 2017 Neat ! @davrous I found this website : http://www.openairlib.net/auralizationdb It has lots of free spaces to choose from. Now to make it more concise you can get IRs from famous studio-class reverb devices here : Lexicon480L : http://www.housecallfm.com/download-gns-personal-lexicon-480l LexiconPCM90 : http://homepage.hispeed.ch/zidee/ They have the classic Room/Hall/Plates etc... categories ! I'm in the process of studying Unity, I'm just getting started, but it has a very interesting feature :https://docs.unity3d.com/Manual/class-AudioReverbZone.html Would it be possible to have that sort of workflow for the convolver ? Thx ! 1 davrous reacted to this Share this post Link to post Share on other sites
davrous 501 Report post Posted July 6, 2017 Thanks @meteoritool ! Share this post Link to post Share on other sites
V!nc3r 223 Report post Posted July 10, 2017 What about 3D version of the new logo ? Here you have it : http://www.babylonjs-playground.com/#L5LTN3 . Note that color is set by vertex color, so you have only one material & one mesh. I haven't create a pull request yet, 'cause I have a variant in WIP. In the example above, you have the light version of the logo, which try in keeping with 2D logo (simple planes without thickness), but I've start a solid version, made of some box shapes, interesting to animate for example. 2 Raggar and jerome reacted to this Share this post Link to post Share on other sites
Deltakosh 4,306 Report post Posted July 10, 2017 lol this is HUGE!!! do you mind saving it there: https://github.com/BabylonJS/MeshesLibrary Can you also save it here (To be by default on the PG: https://github.com/BabylonJS/Babylon.js/tree/master/Playground/scenes) Share this post Link to post Share on other sites
V!nc3r 223 Report post Posted July 10, 2017 Yes of course, no problem. Where are used assets in https://github.com/BabylonJS/Website/tree/master/Assets ? One day I will also make a light version of the 4 Mo skull, baked from this highpoly into a normal map. 1 Deltakosh reacted to this Share this post Link to post Share on other sites
Deltakosh 4,306 Report post Posted July 10, 2017 These assets are used by demos on the main web page (love the idea of the skull) Share this post Link to post Share on other sites
V!nc3r 223 Report post Posted July 10, 2017 Roger! I see an existing "BabylonJS logo" folder, do I create a new folder or overwriting existing ? (I don't want erase Michel Rousseau work) Share this post Link to post Share on other sites
Deltakosh 4,306 Report post Posted July 10, 2017 Please add yours to the same folder (with v3 in the name ;)) Share this post Link to post Share on other sites
V!nc3r 223 Report post Posted July 10, 2017 Job done, pull requested! http://www.babylonjs-playground.com/#L5LTN3#1 I've animate what I call the solid version, but it seems that animation is not exported, here Blender viewport render: [edit] I'm a about to create a dedicated thread in demos & project [/edit] [edit2] hop! [/edit2] 4 Pryme8, Deltakosh, jerome and 1 other reacted to this Share this post Link to post Share on other sites