GameMonetize Posted July 3, 2017 Share Posted July 3, 2017 Hey team! we plan to ship bjs 3.0 on 7/12/2017. Please consider adding what you want before end of this week (7/7) or it will have to wait for a couple of weeks (We will keep the code frozen for one week to do the final validation) Dad72, davrous, inteja and 9 others 12 Quote Link to comment Share on other sites More sharing options...
meteoritool Posted July 4, 2017 Share Posted July 4, 2017 The day of my birthday Are the audio doppler and convolver been canceled ??? Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted July 4, 2017 Author Share Posted July 4, 2017 Yes as it was not a big ask (ping @davrous Quote Link to comment Share on other sites More sharing options...
davrous Posted July 5, 2017 Share Posted July 5, 2017 The API to create the Doppler effect has been removed from Web Audio unfortunately :-( For convolution, this is not complex to implement but I didn't manage to find free & usable input audio convolver files. If you find one, it will motivate me to implement it by end of next week for our v3.0 meteoritool 1 Quote Link to comment Share on other sites More sharing options...
Wingnut Posted July 5, 2017 Share Posted July 5, 2017 Hi guys. I would REALLY REALLY like to get the physics plugin 61/62 issue solved... before any new releases. It has been an unsolved issue for a long time. Raanan isn't around, and it might not even be an issue for Raanan. Let's solve this puppy before we release anything. I appreciate all help/thoughts added-to THAT thread/issue. Thanks! Dad72 and Raggar 2 Quote Link to comment Share on other sites More sharing options...
meteoritool Posted July 5, 2017 Share Posted July 5, 2017 Neat ! @davrous I found this website : http://www.openairlib.net/auralizationdb It has lots of free spaces to choose from. Now to make it more concise you can get IRs from famous studio-class reverb devices here : Lexicon480L : http://www.housecallfm.com/download-gns-personal-lexicon-480l LexiconPCM90 : http://homepage.hispeed.ch/zidee/ They have the classic Room/Hall/Plates etc... categories ! I'm in the process of studying Unity, I'm just getting started, but it has a very interesting feature :https://docs.unity3d.com/Manual/class-AudioReverbZone.html Would it be possible to have that sort of workflow for the convolver ? Thx ! davrous 1 Quote Link to comment Share on other sites More sharing options...
davrous Posted July 6, 2017 Share Posted July 6, 2017 Thanks @meteoritool ! Quote Link to comment Share on other sites More sharing options...
V!nc3r Posted July 10, 2017 Share Posted July 10, 2017 What about 3D version of the new logo ? Here you have it : http://www.babylonjs-playground.com/#L5LTN3 . Note that color is set by vertex color, so you have only one material & one mesh. I haven't create a pull request yet, 'cause I have a variant in WIP. In the example above, you have the light version of the logo, which try in keeping with 2D logo (simple planes without thickness), but I've start a solid version, made of some box shapes, interesting to animate for example. jerome and Raggar 2 Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted July 10, 2017 Author Share Posted July 10, 2017 lol this is HUGE!!! do you mind saving it there: https://github.com/BabylonJS/MeshesLibrary Can you also save it here (To be by default on the PG: https://github.com/BabylonJS/Babylon.js/tree/master/Playground/scenes) Quote Link to comment Share on other sites More sharing options...
V!nc3r Posted July 10, 2017 Share Posted July 10, 2017 Yes of course, no problem. Where are used assets in https://github.com/BabylonJS/Website/tree/master/Assets ? One day I will also make a light version of the 4 Mo skull, baked from this highpoly into a normal map. GameMonetize 1 Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted July 10, 2017 Author Share Posted July 10, 2017 These assets are used by demos on the main web page (love the idea of the skull) Quote Link to comment Share on other sites More sharing options...
V!nc3r Posted July 10, 2017 Share Posted July 10, 2017 Roger! I see an existing "BabylonJS logo" folder, do I create a new folder or overwriting existing ? (I don't want erase Michel Rousseau work) Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted July 10, 2017 Author Share Posted July 10, 2017 Please add yours to the same folder (with v3 in the name ;)) Quote Link to comment Share on other sites More sharing options...
V!nc3r Posted July 10, 2017 Share Posted July 10, 2017 Job done, pull requested! http://www.babylonjs-playground.com/#L5LTN3#1 I've animate what I call the solid version, but it seems that animation is not exported, here Blender viewport render: [edit] I'm a about to create a dedicated thread in demos & project [/edit] [edit2] hop! [/edit2] Pryme8, jerome, GameMonetize and 1 other 4 Quote Link to comment Share on other sites More sharing options...
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