Jump to content

Search the Community

Showing results for tags '3ds'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • HTML5 Game Coding
    • News
    • Game Showcase
    • Facebook Instant Games
    • Web Gaming Standards
    • Coding and Game Design
  • Frameworks
    • Phaser 3
    • Phaser 2
    • Pixi.js
    • Babylon.js
    • Panda 2
    • melonJS
  • General
    • General Talk
  • Business
    • Collaborations (un-paid)
    • Jobs (Hiring and Freelance)
    • Services Offered

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start



Website URL





Found 3 results

  1. I have a question concerning the skin wrap modifier. Is it possible to export say a shirt that is skin wrapped on top of a body with multiple morph targets so when we play with morph target sliders the shirt deforms accordingly?
  2. Hello, I have been trying to understand how to use the 3ds max exported binary format. My understanding that it is for incremental loading (loading what the camera sees) ? I have tried importing the exported file into my scene but I only get one mesh: BABYLON.SceneLoader.ImportMesh("", "3ds/Binary/", "testBinary.binary.babylon", scene); hopefully someone can shine some light on this?
  3. I have an issue with some meshes when exporting from 3DS max. I've tried to solve this for hours now, even looked at the exporter source, but have no idea left how to fix this. I've extracted an example. This it how it looks in 3DS max: But after exporting, it looks like this in Babylon: On one side, the meshes are upside down. I've tried reseting Pivot, Transformation and XForm. None works. Ideas of how to solve this issue are highly appreciated! Thanks Test Scene: max: https://dl.dropboxusercontent.com/u/6699613/babylon/test.max babylon: https://dl.dropboxusercontent.com/u/
  • Create New...