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Found 2 results

  1. Hello! I'm trying to adapt shaders from this sample to Pixi JS custom filter: https://jywarren.github.io/fisheye-correction-webgl/ https://github.com/bluemir/fisheye-correction-webgl Unfortunately something is wrong with coordinates (though i'm using webgl code as a reference, but copy-paste to pixi doesn't work), i've tried this manual about Filter Area https://github.com/pixijs/pixi.js/wiki/v4-Creating-Filters and this topic but it didn't help. maybe because in my case there is vertex shader also. Here is fiddle with my code where the problem exists http
  2. Hey everyone ! So if you didn't get the title's hint : Is there a way to bend, fisheye like, straight sprites around a given Point so it appears to be round? The Problem I'm facing is: I want to generate a more or less random planet surface, but for that I want to use a tile set so I can just put them in a row like a plain area and then with some magic *pow* --> a planet... ...well maybe not magic but some phaser power So is there a way to trick the player with some fisheye camera technique or some sprite bending power? Thanks Exx
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