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Found 5 results

  1. In exported projects, I find the "mt" data and global objects. In the mt.init() it loads phaser hacks for early 2.0 - 2.2 versions and a phaser generic hacks file for anything above the filtered versions. With the most current release of CE 2.7.9 (geez, youz guyz can't keep up with you) my question is: Are these "hack" file even needed any longer. Aren't these patches included by now? Does anyone know?
  2. MightyEditor is a 2D game development editor based on Phaser framework. The team is based in Riga, Latvia. Our webpage: mightyfingers.com Online editor: mightyeditor.mightyfingers.com (Europe server) If you are in North America then editor will redirect to US server us.mightyeditor.mightyfingers.com MightyEditor is open source. Check out Github. You can set up stand alone version and work from your localhost. Current features: Asset management, Map editor, Physics, Code editor, Texture atlas, Tilelayer support, Animation editor, Game hosting, Open source, WEB based, Grouping, Export data, Phaser based. Features in details. There are 26 tutorials describing work with editor. We are actively adding new text and video tutorials. We recomment to check out how to create Digger mini-game from A to Z. Also there is a 30 minute video. Upcomming features: animation editor. Check out video teaser. Info email: info@mightyfingers.com
  3. Hi there! I want to share MightyFingers latest game Jelly Fall. Jelly Fall is a simple game where main character falls in never ending tunnel full of obstacles. Collect coins and power-ups but avoid spikes and saws. On desktop computers use arrow left/right/down to move jelly, for mobile there are special buttons. Difficulty is set depending from depth you are. More deeper you get higher falling speed and more spikes. Link: http://mightyfingers.com/games/jellyfall/ Screenshots: I didn't created any sophisticated algorithm for placing obstacles, just ton of patterns and smart random which repeats them over and over. Btw, for creating patterns I've used our recently launched editor http://mightyeditor.mightyfingers.com/
  4. Hi all! First off, let me say that MightyEditor is really really cool! I'm enjoying a lot the graphic nature of it and how easy and quick it is to see something happening! Now my problem: When following along "Digger", at this moment: this.game.physics.arcade.collide(this.character, this.blocks.self, function(character, block), null, this);I ended up getting the error "character is defined but never used"... this has to do with passing character has an argument to the function, I think but how to solve it? Thanks in advance! Cheers!
  5. Hello again, Somehow the looping doesn't show the full length. I have two elements in a group which I animate. They start at different frames and end at different frames. I pulled the flag to the length I want, but it seems to only play the first 60 frames (guessed). Also both elements start at the same time. You can have a look here: http://mightyeditor.mightyfingers.com/#p266u For me, besides having a possibility to place all elements visually, the strongest part of the MightyEditor ist the animation. I really hope it will grow up more. Can't wait for the possibilities to add Easing and things. I like that you can copy Keyframes. One thing to make it even more practical, would be the option to select and copy several keyframes. Anyways, great work!
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