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Found 9 results

  1. Hello fellow devs, For those of you who use Construct 2 to develop their games, I'd like to share the Google Analytics Plugin which I made. It allows you to track demographics, session duration, and behavior of your players. You can also send custom events and timings. You may download the plugin here Also, sample capx project is available And finally, here is the help page describing how to set things up. I hope you find it useful
  2. Hello everybody,It's Chay here from GameAnalytics.I'm happy to announce that you can now integrate GameAnalytics with HTML5/JavaScript browser games. GameAnalytics is totally free of charge, developed specifically for games and only takes a few minutes to setup. You can read more about the release here. Check it out 😃 Thanks,Chay @GameAnalytics
  3. Hola, So I tried integrating GA into my latest game for some stats tracking based on official google docs. I got the page views and events working but my metrics show up as "not set" for some reason. Here's my set up: Here's the code I set up: TrackPageView: function(inPage, inTitle) { if(!this._IsInitted || !this._IsEnabled) { return; } ga('send', 'pageview', inPage); if(typeof inTitle !== 'undefined') { ga('set', 'title', inTitle); } console.log("GA PageView: [" + inPage + "][" + inTitle + "]"); }, TrackEvent: function(inCategory, inAction, inLabel) { if(!this._IsInitted || !this._IsEnabled) { return; } ga('send', 'event', inCategory, inAction, inLabel); console.log("GA Event: [" + inCategory + "][" + inAction + "][" + inLabel + "]"); }, // TrackEventVar(inIndex, inValue) { if(!this._IsInitted || !this._IsEnabled) { return; } var i = 'metric' + inIndex; //ga('send', 'event', inCategory, inAction, { // i: inValue //}); ga('set', i, inValue ); console.log("GA EventVar: [" + i + " = " + inValue + "]"); }, And here's where I use it: sGA.TrackEventVar(1, Math.floor(playTime)); sGA.TrackEventVar(2, Math.floor(sStats.FollowerSpawnedTotal)); sGA.TrackEventVar(7, Math.floor(sStats.BlueFlowersCollected)); sGA.TrackEventVar(4, Math.floor(sStats.FollowersDied)); sGA.TrackEventVar(3, Math.floor(sStats.FlowersCollected)); sGA.TrackEventVar(5, Math.floor(sStats.BunniesKilled)); sGA.TrackEventVar(6, Math.floor(sStats.SnakesKilled)); sGA.TrackEvent("Game End", "GameEnd", "Game WON"); sGA.TrackPageView("/gather-game-end-win", "GATHER Game WON"); Both Event and PageViews report properly, and the metrics under "Audience -> Custom -> User Defined" show up as "(not set)" Any idea?
  4. Howdy, I want to track some gameplay stuff for my game, like how long gamers are playing, if certain key events were reached, choices made etc. Are there any online services that provide a JS API I could use? Don't want to re-use the wheel. I know there's Yahoo's Flurry and Google Analytics, but they don't seem like the best fit for tracking gameplay stats. Unity also has stats, but it's for Unity games (currently using Phaser). Put a request to but it's invite-only. And looking at Playtomic, but it rcently ended official support so not sure if it's the best solution (reading on the new open source thing you set up on your own server. Trying to set it up Heroku and it's pretty confusing, not understanding how it all works together) I tried searching but not getting much luck outside of these, and would rather not build my own PHP/DB and API again. Thanks for suggestions!
  5. Hi everyone, I'm hosting an online live discussion with Tammy Levy, Director of Product at Kongregate on May 24th. She'll be sharing how Kongregate uses analytics to drive monetization and player engagement. We have a few spots left. You can register for the discussion here. Do you all have any questions you'd like Tammy to answer? I'm all ears!Alex
  6. I know this is a new topic which applies to all 3D websites in general. I've searched the world and beyond (google) and have found nothing on the subject, which is not surprising. Does anyone have any tricks to make a 3D website SEO friendly? For example, if you have a scene with 4 different rooms, it would be neat if those 4 rooms could be accessed by 4 different URLs. That means users can bookmark those locations, go Back, refresh and search engines can index them. This is also useful for stuff like Facebook open graph and standard web analytics frameworks. There are currently no standards for 3D SEO. I think its about time we come up with some
  7. Hello, We've created a new rewards solution that provides a value-added feature to personalize the user experience, thus help engage and retain players for longer, more frequent play sessions. MyBeanJar (MBJ) delivers targeted mobile coupons for game achievements and loyalty, which are saved in a mobile wallet allowing them to be redeemed at the right time & place. The coupons are for relevant real and virtual goods, based on each player's unique preferences and location. For example, by beating a level a player could win a free drink at Starbucks, or a power up from a new game, credited after install. It's a new way to honor and celebrate achievements, both in-game and post-game, without interrupting game flow. Here's a few of the amazing benefits MyBeanJar offers game devs & publishers: Monetization: publishers earn incremental income/ rev share via coupons distributed in games that won't conflict with other ad units,New player acquisition: publishers' games are listed in the MBJ games tab, including descriptions and links for MBJ users to discover,Cross-Promotion: publishers promote their other titles via MBJ offers for virtual goods, power ups, or other credits to drive installs.For more details, please see the HTML5 SDK link on Github, and/or contact me with questions. Thanks for your consideration! David Chodosh, Co-Founder Sample HTML5 game deployment MyBeanJar Google+ MyBeanJar LinkedIn MyBeanJar Facebook @MyBeanJar Twitter
  8. Hello folks, I'd like to ask if anyone used an analytical service like Flurry, which would track the web host from where the game was loaded? Maybe I missed something, but in Flurry I saw no hosting statistics for web apps and Google Analytics seems to be site bound ( am I wrong here? ) Whereas it would be nice to assign a single tracking id and then see in centralized fashion how many gameplays this and that site brought. Something like Mochibot in the Flash world! Thanks!
  9. Ahoy fellow game devs! I have been using google analytics for a while, but I often find myself scratching my head when trying to answer certain questions about user behavior in games, e.g., retention / churn / funnel analysis. I was curious about what (if you use any) analytics services you use, and what the pros / cons are.