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Showing results for tags 'retention'.
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Hello, We've created a new rewards solution that provides a value-added feature to personalize the user experience, thus help engage and retain players for longer, more frequent play sessions. MyBeanJar (MBJ) delivers targeted mobile coupons for game achievements and loyalty, which are saved in a mobile wallet allowing them to be redeemed at the right time & place. The coupons are for relevant real and virtual goods, based on each player's unique preferences and location. For example, by beating a level a player could win a free drink at Starbucks, or a power up from a new game, credited after install. It's a new way to honor and celebrate achievements, both in-game and post-game, without interrupting game flow. Here's a few of the amazing benefits MyBeanJar offers game devs & publishers: Monetization: publishers earn incremental income/ rev share via coupons distributed in games that won't conflict with other ad units,New player acquisition: publishers' games are listed in the MBJ games tab, including descriptions and links for MBJ users to discover,Cross-Promotion: publishers promote their other titles via MBJ offers for virtual goods, power ups, or other credits to drive installs.For more details, please see the HTML5 SDK link on Github, and/or contact me with questions. Thanks for your consideration! David Chodosh, Co-Founder David@MyBeanJar.com MyBeanJar.com Sample HTML5 game deployment MyBeanJar Google+ MyBeanJar LinkedIn MyBeanJar Facebook @MyBeanJar Twitter
Ahoy fellow game devs! I have been using google analytics for a while, but I often find myself scratching my head when trying to answer certain questions about user behavior in games, e.g., retention / churn / funnel analysis. I was curious about what (if you use any) analytics services you use, and what the pros / cons are.