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Showing results for tags 'animated tiles'.
Hi everyone, I just wanted to share a new Phaser Plugin called phaser-tilemap-plus, that extends the tilemap loader and factory to support tile animations defined in the Tiled editor. It also allows you to implement collision detection against the map using polygons and rectangles within an object layer, enabling the use of sloped and curved surfaces. It will eventually also support custom properties and region-based events via the object layer. You can access and build the library from GitHub or install it directly as a Node package via NPM. Please note that it is still a work
I've prepared a plugin in time for the release of Phaser 3 today: support for animated tiles. The plugin parses tile animation data configured in Tiled and then, well, animates layers (dynamic layers required). All you need is three lines of code; one for preloading the plugin, a second for installing the plugin and the third for initializing it for a map. Features: Animate tiles as configured and displayed in Tiled. Support for unlimited tile animations, layers, maps, and tilesets. Use the API to manipulate the rate (multiplier of the frame duration set in Tiled
I have spent some time finding out how to animate tiles in a tile map loaded from a Tiled map exported to JSON. At first I built a utility class called TileMapAnimator (TMA) to animate some tiles using manual data and eventually I extended the class so that it could load animated tile data directly from the map files. With TMA you define your animations in Tiled and load them directly into your Phaser game! I'm sharing this code in the hope that others may find it useful. If you have invested into loading Tiled maps using the built in functions, I believe you can include animations in you