Jump to content

Search the Community

Showing results for tags 'json'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • HTML5 Game Coding
    • News
    • Game Showcase
    • Facebook Instant Games
    • Web Gaming Standards
    • Coding and Game Design
  • Frameworks
    • Phaser 3
    • Phaser 2
    • Pixi.js
    • Babylon.js
    • Panda 2
    • melonJS
  • General
    • General Talk
  • Business
    • Collaborations (un-paid)
    • Jobs (Hiring and Freelance)
    • Services Offered

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Twitter


Skype


Location


Interests

  1. Hello guys, I'm Hipreme(aka MrcSnm). I have some experience developping some games, and over the time I developed these games I found some need of having a tool that would generate enum for acessing my resources via intellisense. This tools is Licensed on LGPL 3 In every game I developed, at some time, I wrote some code for storing in variables the path for my resources or some easier access. By thinking in this problem, I created one tool that is meant to help every game developer in any language by dynamically updating these resource enumerators when you drag'n drop in your fo
  2. Hello guys, I was really used to using GdxTexturePacker, when I started programming with Phaser, I really missed it, so I made some jar cross-platform executable (Already tested on Linux and Windows) for converting .atlas file to .json format, like the used for Phaser (Already tested), if someone wants it, I made the repository public and open source https://github.com/MrcSnm/GdxPackerToJSON
  3. I am making a top down RPG styled game using Tiled and Phaser 3. I have already made a map in Tiled for the city and store. Also, I have already set the objects for the location of the store where the player is suppose to go in order to enter the store and the location where the player is supposed to appear. The thing I am having trouble figuring out the code I am suppose to use in order to facilitate this action, as well as going back to city map. One more thing, If there are any other ideas on how to go about this I am all ears.
  4. so I created a spritesheet online and and added to my game. but some sprites are small in size so how do I change the size of sprite: { "filename": "Attack__004", "frame": { "x": 1, "y": 1951, "w": 111, "h": 96 }, "rotated": false, "trimmed": true, "spriteSourceSize": { "x": 9, "y": 5, "w": 111, "h": 96 }, "sourceSize": { "w": 120, "h": 110 }, "pivot": { "x": 0.5, "y": 0.5 } }, I don't know which one is the height an
  5. I get only json string from server. Is there a way to load it somehow? Is it a good practice?
  6. Hi, Am trying to get text data from a JSON file which I've loaded using : this.load.json('textInfo', 'js/textInfo.json '); however, I can't access the data using the code I had working in phaser2 getInfo = JSON.parse(this.cache.getText('textInfo')); and the JSON examples folder on the phaser site is empty, can someone help me out with this please?
  7. I've been having a look through the phaser tutorials for json tiled maps and I've noticed that it's not clear on how to create a json tiled map that is 'phaser ready'. After creating a tiled map in tiled and following the code examples I've been unable to get passed the following error. Cannot read property '2' of undefined line phaser.js:98679 // find the relevant tileset sid = map.tiles[tile.index][2]; set = map.tilesets[sid]; version: 2.6.2 Is there anything obviously wrong with th
  8. I have made a map in Tiled and I have a already generated a JSON. Whenever I try to load the map in Chrome and it load only a black screen. When I went to inspect the website there are warning like: No data found in the Json tilemap from Tiled matching the tileset name "RunItUpCity" Cannot create tilemap layer, invalid layer ID given: Bottom Layer TilemapParser.ParseTiledJSON - Layer compression is unsupported, skipping layer 'Bottom Layer' Also, I got an Error that read: Uncaught Type Error: cannot read property 'setCollisionProperty' of null Does anyone think that t
  9. Hello, I've recently acquired some sprites from Oryx and have attempted to load the sample Tiled file contained within. I'm able to load the assets just fine in my Preloader: loadAssets() { this.load.tilemap("oryx_tilemap", "assets/tilemaps/maps/oryx_test.json", null, Phaser.Tilemap.TILED_JSON); this.load.image("oryx_creatures", "assets/tilemaps/tiles/oryx_creatures.png"); this.load.image("oryx_items", "assets/tilemaps/tiles/oryx_items.png"); this.load.image("oryx_tiles", "assets/tilemaps/tiles/oryx_tiles.png"); this.load.im
  10. Harryk89

    Loader Json

    HI! which boot loader JSON should I use to boot now? And tell me the difference between JsonLoader, SpineLoader and PIXI.Loader
  11. Hey, I am trying to use a texture atlas that comes with xml and not json. its actually one from kenny nl's free assets, which seems to come with xml only. i cant find a phaser example which loads an xml, and if i convert the xml to a json using an online converter, the json is formatted wrong ( " Atlas JSON Hash given, missing 'frames' Object" ) thanks
  12. HI, Apologies for the rather basic question, but, the almost all of the articles & threads I've found are about loading JSON files in relation to a tileset or atlas. I just need to load some data, it doesn't have to be JSON, it could be csv, but examples are a bit thin on the ground. Is this possible? I have found one example, but it has a separate loader just for the JSON, it doesn't appear to add it into the loader resources - does it have to be done this way? Thanks! <edit> So, immediately after this I got it working by accessing the resources i
  13. Hi, I've been trying to load a json file using the assetmanagers textfile task, but this only returns an arraybuffer. I would have expected that the task returns a simple string which I then can parse to a json object. When loading the file directly through an xmlhttprequest, I get the string which can be parsed without a problem. Here's an example: http://www.babylonjs-playground.com/#GIKDTN#3 You can see in the console log, that the textfile task returns an arraybuffer and then fails to parse it as a json object. What am I doing wrong here? Thanks EDI
  14. Hey, I am working on a game that fetches an unknown amount of json files from a webserver. When everything is parsed, I need to combine everything in one big json object. //for loop game.load.json('cards' + i, deckStorageLink + decksData[i][0]); //while testing im only having two, 'cards0' and 'cards1' //different function var deck1 = game.cache.getJSON('cards0'); var deck2 = game.cache.getJSON('cards1'); var fullDeck = //deck1 and deck2 combined. so if I have [ { "country": "0", "points": "1", "action": "5", "description": "Draw two card
  15. Hi everybody! I'm trying to preloading my audio from the same JSON where I preload the images. This is my JSON file: { "preloading": [ { "type": "image", "key": "image1", "url": "Images/image1.png", "overwrite": false }, { "type": "audio", "key": "audio1", "urls": [ "Audio/audio1.wav" ], "autoDecode": true } ], "meta": { "generated": "1401380327373", "app": "Phaser Asset Packer", "url": "http://phaser.io", "version": "1.0", "copyright": "Photon Storm Ltd. 2014" } } This is where I read
  16. I am making a platformer game with Phaser 2.9.2 where the map is loaded from a JSON file and am having difficulty trying to make interactive tiles which are replaced by a new tile with a collision from a single-direction. I have found a function which allows me to control the direction of collision direction of tiles, so I am hoping to find out how to activate a function and replace individual tiles when there is the sprite and tile are overlapping. I have been thinking of adding the tiles individually in JSON with unique properties and using the .createFromObjects method, but I want ever
  17. I created a map/level in JSON with "tiled map editor" which uses a tileset. Fot the JSON file look in the attachment. Now in code loop through the JSON and try to create the level/map. Problem is that it renders the same tile and not the different ones. If I run per layer it's ok (l=1, l<2), If I add the layer loop it renders with only 1 tile...(see attached image, there should be different walls) I tried several things. It looks like pixi does create all sprites with same tile? Many thanks Raymond // load json var level = require('../map/level1.json'); var til
  18. Hi folks. How do I get my character to walk and attack at the same time with 2 separate character atlas files? For instance, when you're walking, you press a key & while holding the walking keys, you can swing your sword WHILE walking at the same time through 2 separate but similar animation atlases. Thanks! ~M
  19. I have spent some time finding out how to animate tiles in a tile map loaded from a Tiled map exported to JSON. At first I built a utility class called TileMapAnimator (TMA) to animate some tiles using manual data and eventually I extended the class so that it could load animated tile data directly from the map files. With TMA you define your animations in Tiled and load them directly into your Phaser game! I'm sharing this code in the hope that others may find it useful. If you have invested into loading Tiled maps using the built in functions, I believe you can include animations in you
  20. Hey guys I'm new to Phaser, I looked on Youtube and phaser examples for answers but didn't find any helpful one. I get this error on the console TypeError: location is undefined[Learn More] phaser.js:97736:25 getIndex http://127.0.0.1:5000/assets/phaser.js:97736:25 getTilesetIndex http://127.0.0.1:5000/assets/phaser.js:97770:16 addTilesetImage http://127.0.0.1:5000/assets/phaser.js:97313:19 create http://127.0.0.1:5000/main.js:36:5 loadComplete http://127.0.0.1:5000/assets/phaser.js:28709:13 finishedLoading http://127.0.0.1:5000/assets/phaser.js:75801:9 processLoadQueue http:/
  21. Hi, I'm making platform games with phaser, and to do so i prepare my levels in inkscape, i give a label to each image so when i end it i finally get an .svg document with an x and a y for each labeled element. Then i replace and delete all the useless text with my code editor till i get it in a .json format so i can pass it to my game as a new level. Is a repetitive and boring work, i hate it. So now i'm thinking in write a little "program" or script to do it. What i really don't know is how to pass through a text that it isn't an html or a php. i would prefer to code it
  22. Hey guys, I'm new to this forum! Use to be an oldschool flash developer (erik.newgrounds.com) and am now seriously looking at building games in HTML5. I had zero problems until i opened my game in Firefox (54.0.1 (32-bits), and Pixi v4.5.0..) and it threw the following error: TypeError: resources['assets/images/bodyparts.json'].textures is undefined[Meer info] After digging a bit deeper and logging the above mentioned resource object i see: Object { _flags: 2, name: "assets/images/bodyparts.json", url: "assets/images/bodyparts.json", extension: "json", data: null, crossOri
  23. I am trying to learn how to make a sprite from a spritesheet and I'm following Kitty's tutorial as a reference on how to work with spritesheets. https://github.com/kittykatattack/learningPixi#sprites I am using Texture Packer to create my spritesheet. I was successful in exporting all my images the only thing that has me confused is why do I have a .json file for each of my images? I suspect this is because I had to enable multipacking because all my images wouldnt fit on one sheet. In a lot of the examples I've seen online most devs just import one tile-sheet and one .json file.
  24. Hello I working on a DonkeyKong-Game with multiple level-json-files and got a problem with text boxes/fields for the introduction-level. I wanted to create multiple text fields (content like x, y position and align is in json-files) between the platforms in the levels but I have problems with creating it. Is there something I can create text fields with? ForEach-functions and test=game.add.text don't work. Thank you text-data in json-file { "textData":[ { "height":90, "text":{ "fontfamily":"Arial", "halign":"center", "p
  25. Hey, i'm currently working on my first animation with phaser + Spriter Player for Phaser + Spriter obviously. The animations work with the provided Spriter files in the example project of the player (Atlas.json, Atlas.png, TEST.json) but when i try to import my own test animation i encounter this error: (index):149 Cannot set frameName: forearm_l for all my frames in the sprite and for everone the first from the list in spriter is used instead (see image attached) Attache you can see my exported files which import fine but don't display as described. Thanks for any help
×
×
  • Create New...