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Found 7 results

  1. Check out my latest article on Firenibbler's Blog! Tell me what you think and help me further refine it for future users. It's geared mostly towards new HTML5 game developers and such, so if you have anything to add that you think other people should know, leave it in the comments section of the article. http://www.firenibbler.com/2017/03/5-things-to-avoid-when-making-html5-games/
  2. Hey guys, I just finished writing up a short article on making your games multilingual, and was wondering what you thought? Is it too bland, not enough facts, too short, too long? I am still editing it, so any feedback is welcome. Making Your Indie Game Multilingual
  3. I want to publish my article about building a hybrid app for Android on phaser.io. But my english language skills are very poor. Please help me to make a correct translation of the article. You need to read my translation and to make the necessary changes. Thank you in advance. Building hybrid applications for Android.doc Сборка гибридного приложения под Android.doc
  4. My article and tutorial were both posted recently, so I'm sharing the news: 2D maze game with Device Orientation at Mozilla Developer NetworkMobile game development with the Device Orientation and Vibration APIs at Mozilla Hacks First one is the tutorial about the demo game Cyber Orb created with Phaser, the source code is available on GitHub. The second one is the article about the same game, but focused on explaining both APIs used: Device Orientation and Vibration. Hope it helps someone. Let me know if you have any feedback about those.
  5. Hi all, from time to time we post on our blog articles about html5 games. We browsed the forum and found 5 interesting shooting games. Have a pleasant reading http://news.gamefilled.com/?p=132
  6. Hi ! I've written a new article around physics and Oimo.js on my blog: http://blogs.msdn.com/b/davrous/archive/2014/11/18/understanding-collisions-amp-physics-by-building-a-cool-webgl-babylon-js-demo-with-oimo-js.aspx It contains demos and links to understand how it works with babylon.js. The demo comes from the module 7 of the free MVA course we've built with Deltakosh: http://www.microsoftvirtualacademy.com/training-courses/introduction-to-webgl-3d-with-html5-and-babylon-js?m=11723&ct=34568 Enjoy! David
  7. If you ever wondered how were old "3d" racing games made here is the great article: http://www.extentofthejam.com/pseudo/
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