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Showing results for tags 'benchmark'.
I was looking for a good bunnymark example in phaser, but couldn't find a decent one, so I wrote one myself: There are two versions: Basic: http://phaser.io/sandbox/Pjdxyqzl/play all sprites have same scale, angle, rotation Custom: http://phaser.io/sandbox/dgCnSvCW/play all sprites have random scale, angle, rotation Two versions have the same code, but just different options set. - Click on the game to create bunnies. (Well, technically phaser-dudes) - There are options in preload to customize it. - All sprites are respawned from their original spawn point after they slow down. It was good practice for me, but now I don't know what to do with it, so I'm just putting this here, in case anyone has a use for it. Also all feedback is welcome.
Hi everyone, I need your help to understand advanced behaviors in Phaser. We're developing a big game with Phaser, we have many sprites, many layers and many animations. We have texts, and transparency too. Everything we need to make the game slow and with poor FPS We want to optimize the game one step after another, and we want to understand, too, what is the most consuming task. The game is currently running at 40 to 50 FPS on a desktop, with some minor slowdowns, but that is ok for us. On a mobile phone, even with big hardware (iPhone 5s, Xperia Z1, HTC One M8), it runs at 2 to 10 FPS, unplayable. The strange thing is that we tried to run the game on the iOS simulator, to profil it, and the result was exactly the same as on mobile. In fact, on mobile and iOS simulator, the CPU usage is 120%. On desktop browser, the usage is 30%. We are totally sure that the problem is CPU usage because memory use and access are ok. Do you have any idea, why this happens? Why the same code runs great on desktop, and not on mobile browser, even in a simulator? Any help would be appreciated, cause we are lost Thank you guys!
Hello I used to be an AS3 developer. I started a new project, so... why not try something new? I try different languages and frameworks, all for the web. So here are some bunny benchmarks. I know pixi has it's own, but most benchmark usually test only rendering power and not processing power. What can I say? You rule! Not only in rendering power, but more important in processing power.