Search the Community
Showing results for tags 'bunny'.
Such Bunny Run Addictive jump and run coded in Haxe+Openfl. * Optimized for Desktop and Mobile * Mind twisting 30 levels (+30 mobile) with 3 coins each. * Polished visuals You can try it here: HTML5, Flash, Android, IOS This game is available for HTML5 licensing.
I was looking for a good bunnymark example in phaser, but couldn't find a decent one, so I wrote one myself: There are two versions: Basic: http://phaser.io/sandbox/Pjdxyqzl/play all sprites have same scale, angle, rotation Custom: http://phaser.io/sandbox/dgCnSvCW/play all sprites have random scale, angle, rotation Two versions have the same code, but just different options set. - Click on the game to create bunnies. (Well, technically phaser-dudes) - There are options in preload to customize it. - All sprites are respawned from their original spawn point after they slow down. It
Hello I used to be an AS3 developer. I started a new project, so... why not try something new? I try different languages and frameworks, all for the web. So here are some bunny benchmarks. I know pixi has it's own, but most benchmark usually test only rendering power and not processing power. What can I say? You rule! Not only in rendering power, but more important in processing power.
Just a work in progress...very buggy and very unprofessional. I am only 14 right now, and am only working on this in my free time. It uses the CraftyJs engine. I have hardcoded in every single block. The only thing that is really original is the fact that it makes use of the whole webpage.The thing that pops up will be a little comic describing the story. I can't get the link to work...so just copy and paste it in... http://bunnygame.comuf.com There is nothing after ENTER THE DUNGEON! One thing I should mention is that the release on the website will not always be stable or whatever becau