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  1. I've just released OpenFL-bitfive, an alternative backend for OpenFL' HTML5 target. Similar to its older colleague, OpenFL-bitfive allows one to target HTML5 platform while utilizing the comfortable Flash-like API of OpenFL. A difference is that bitfive is written specifically to pursue performance and compatibility in it's target sphere, being Canvas-driven games. This permits pleasant performance for games running on the backend, as well as mobile device compatibility. Installation and usage are pretty straight-forward - get haxelib, add one line into XML of project you want to compile with backend. Add another line or two and OGG files for cross-browser audio. Backend is compatible with HaxePunk and a number of smaller frameworks of this kind. "Plain" OpenFL projects should also work, depending on their configuration. I believe that technologies of this kind (having Flash and HTML5 targets at once) can be pretty useful in terms of both compatibility and monetization. And what do you think?
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